3D graph examples
Every example opens a live surface you can rotate, cut, and export. The formula is on the card, so you can check the shape against the equation before you plot anything.
Explicit surfaces: z = f(x, y)
One height for every point on the plane. Each page carries the formula, a teaching note, the live calculator, and a PNG export.
Saddle Surface
z = x^2 - y^2A saddle surface curves up in one direction and down in the perpendicular direction.
Gaussian Surface
z = exp(-(x^2 + y^2))A smooth bell-shaped surface centered at the origin.
Elliptic Paraboloid
z = x^2 + y^2A bowl-shaped surface that opens upward.
Inverted Paraboloid
z = 12 - x^2 - y^2A dome-shaped surface with a highest point at the center.
Monkey Saddle
z = x^3 - 3*x*y^2A three-way saddle with three valleys and three ridges.
Sine Wave Surface
z = sin(x) + sin(y)Two perpendicular sine waves combined into one surface.
Ripple Surface
z = sin(sqrt(x^2 + y^2))Circular waves radiate outward from the center.
Damped Ripple
z = sin(x^2 + y^2) / (1 + x^2 + y^2)A ripple surface whose waves fade away from the origin.
Cone Surface
z = sqrt(x^2 + y^2)A circular cone rising from the origin.
Plane
z = 2*x - y + 1A flat plane with constant slope.
Tilted Wave Plane
z = 0.35*x + sin(y)A sloped plane with a wave running across it.
Sine Cosine Product
z = sin(x) * cos(y)A checkerboard-like wave surface.
Absolute Value Pyramid
z = abs(x) + abs(y)A four-sided pyramid made from absolute values.
Cubic Surface
z = x^3 - yA cubic sheet tilted by the y term.
Log Bowl
z = log(1 + x^2 + y^2)A bowl that rises slowly as it moves outward.
Square Root Dome
z = sqrt(max(0, 16 - x^2 - y^2))A dome of height 4 inside radius 4, sitting on a flat base where the formula clamps to zero.
Hyperbolic Valley
z = x*yA saddle-like surface formed by multiplying x and y.
Cosine Hills
z = cos(x) + cos(y)A regular field of smooth hills and basins.
Egg Crate Surface
z = sin(x) * sin(y)A repeating grid of peaks and pits.
Radial Decay
z = 1 / (1 + x^2 + y^2)A smooth mound that decays toward zero.
Inverse Square
z = min(4, 1 / (x^2 + y^2))A radial surface that blows up at the origin and levels off at a flat top of height 4.
Mexican Hat Surface
z = (1 - x^2 - y^2) * exp(-(x^2 + y^2) / 2)A central peak surrounded by a circular valley.
Ridge Surface
z = exp(-x^2)A ridge that is constant in the y direction.
Valley Surface
z = y^2 - 2*xA parabolic valley tilted along the x-axis.
Spiral Height Surface
z = atan(y / (x + 0.001))A wrapped height field based on angle.
Checkerboard Surface
z = floor(abs(sin(x) * sin(y)) * 4) / 4A stepped checkerboard made from quantized waves.
Fourier Demo Surface
z = sin(x) + sin(2*y)/2 + sin(3*x)/3A layered wave made from several sine terms.
Distance Field
z = min(sqrt((x - 2)^2 + y^2), sqrt((x + 2)^2 + y^2))A surface showing distance to the nearer of two points.
Elliptic Gaussian
z = exp(-(x^2 / 8 + y^2 / 2))A stretched bell surface with different widths by axis.
Anisotropic Paraboloid
z = x^2 / 4 + y^2A bowl that curves more sharply along y than x.
Two Peak Surface
z = exp(-((x - 2)^2 + y^2)) + exp(-((x + 2)^2 + y^2))Two smooth hills separated along the x-axis.
Basin and Ridge
z = x^2 - cos(3*y)A parabolic basin crossed by repeated ridges.
Exponential Slope
z = exp(0.25*x) * cos(y)A wave whose amplitude grows along x.
Ring Valley
z = (sqrt(x^2 + y^2) - 3)^2A circular valley with a raised center and outside wall.
Smooth Cliff Surface
z = tanh(x) + 0.2*yA smooth step blended with a gentle tilt.
Parametric surfaces
Shapes described with two parameters u and v. Each page gives the full equations and states which related surface the live preview draws.
Torus Equations
z = sin(sqrt(x^2 + y^2))Two angles trace a torus: u goes around the main ring, v goes around the tube, and R and r set the two radii.
Möbius Equations
z = atan(y / (x + 0.001))The half-twist factor (1 + v cos(u/2)) is what turns a rectangle into a strip with one side and one edge.
Helicoid Equations
z = atan(y / (x + 0.001)) + 0.15*sqrt(x^2 + y^2)A helicoid is a straight line that rotates and climbs: x = u cos v, y = u sin v, z = v.
Wave Sheet
z = sin(x) * cos(y)A parametric sheet whose height is a wave product.
Ripple Disk
z = sin(sqrt(x^2 + y^2))A circular ripple described naturally with radius and angle.
Spherical Cap
z = sqrt(max(0, 16 - x^2 - y^2))A cap from a sphere parameterized by angles.
Spiral Ramp
z = atan(y / (x + 0.001)) + 0.2*sqrt(x^2 + y^2)A ramp that rises as it rotates.
Saddle Patch
z = x^2 - y^2A saddle written as a two-parameter patch.
Parametric Paraboloid
z = x^2 + y^2A paraboloid written with radius and angle.
Cylinder Wave Equations
z = sin(sqrt(x^2 + y^2)) + 0.2*yOne angle wraps around a tube while a second parameter runs along it: x = cos u, y = sin u, z = v + 0.2 sin 4u.
Not sure which one to open?
The guides explain what to look for once a surface is on screen.